Wednesday, May 1, 2013

Heroes of the Six Worlds - The Player Characters

 Briallen "Anisa" Rees

REFRESH
2
(not all stunts taken yet, will acquire more in play)

ASPECTS
Best Damn Liar in the Six Worlds (high concept)
Sometimes I Must Be Cruel (trouble)
Noble's Commission in the Army of Kyria
Rough Tongue On A Gentlewoman
Family Is More Than Blood

SKILLS
+4 Deceit
+3 Fighting, Empathy
+2 Notice, Provoke, Rapport
+1 Will, Physique, Athletics, Riding

STUNTS
* Cool Under Fire: +2 to Create Advantage using Rapport in a melee

* Okay, Fine!: Substitute Provoke for Empathy to learn aspects by bullying them to reveal them. Target resists with Will. If the aspect could be learned this way without the stunt, gain +2.

* Insults Make the Best Jokes: Whenever you succeed on a Provoke roll to fluster or trouble someone emotionally in front of an audience, place a scene aspect (boost) indicating that the audience is amused.

* We're Friends, Right?: Substitute Deceit for Contacts when the contacts could reasonably have been previous "friends" or "lovers" who don't know you were just using them. These contacts are likely to fall apart in bad ways.

<more to come>

STRESS
Physical: OOO
Mental: OOO
Kaelan - Proxy, King's Guard, Illondria



HISTORY
Imprisoned by the Kyrians for a crime he didn't commit, Kaelan was freed to fight the invasion by Anisa (Captain Rees). That was 5 years ago. He's still fighting to restore his honor.

REFRESH
3

ASPECTS
Disgraced Centauri Warrior (High Concept)
Fighting to Restore His Honor (Trouble)
Stung By Betrayal
Brutal Combatant
Remember Villanova?



SKILLS
+4 Physique
+3 Fight, Shoot
+2 Athletics, Notice, Will
+1 Crafts, Deceive, Intimidate, Rapport

STUNTS
- Fleet Footed: +1 Zone of movement
- Strong as a Horse: +2 to Physique for Strength actions
- Trample: Use Physique to Attack after a Sprint Action

STRESS
Physical: [1] [2] [3] [4]
Mental: [1] [2] [3]

Rastan, Prelate of Keshna


Refresh
3

Aspects
Priest of a Dead God (High Concept)
Apostate (Trouble)
My Staff is an Extension of My Belief
Tempered in the Crucible of Conflict
The Constellations Show Me Pity

Skills
+4 Fight
+3 Will, Rapport
+2 Athletics, Physique, Lore
+1 Contacts, Empathy, Stealth, Notice

Stunts
Staff Defense: +2 on defense rolls while wielding staff vs weapons with shorter reach than the staff.
Riposte: If you gain shifts on a Fight defense, you can sacrifice your action next turn to immediately inflict an attack on your opponent at the shift value of your defense. For example, if you get 2 shifts on your defense roll, you can inflict a 2 stress on your opponent immediately, but that means you don’t get to go next turn. You can’t do this again until your skipped turn goes by.

Extras
Divine Blessings of the Constellations (minor): Based on Will.

Stress
Physical: [1] [2] [3]
Mental: [1] [2] [3] [4]
Lanid

ASPECTS
The King’s Hatchet Man (High Concept)
Pardoned War Criminal (Trouble)
Oath of service
Children are innocent
Tainted by shadow

SKILLS
+4 fight
+3 stealth, athletics
+2 provoke, resources, burglary
+1 will, contacts, physique, deceive

Physical Stress: OOO
Mental Stress: OOO

STUNTS/EXTRAS
• Void crystal - An artifact embedded in Lanid’s chest by the Vorshal prior to the invasion. It was originally used to control him, but the wi-fi was disabled and it now fuels his shadow magic.
• Merciless - Lanid has +2 on attacks against opponents who have taken a consequence in the current conflict.
(More stunts to come)

Tristan the Finder, or Tristan Turncloak


REFRESH
2

ASPECTS
Scoundrel Working Both Sides of the Law (High Concept)
He Sure Does Like to Hear Himself Talk (trouble)
Half-Trained Magical Prodigy
My Schemes Don't Fail, They Just Get More Interesting
Never Rest Until the Job is Done

SKILLS
+4 Investigate
+3 Contacts, Lore
+2 Notice, Empathy, Fight
+1 Stealth, Burglary, Resources, Will

STUNTS
Gifted with The Sight: Wheeee Magic (linked skill: Investigate)

No Secret is Safe: Use Investigate in place of Provoke to make mental attacks on targets who have a secret to hide by revealing relevant evidence and deductions.

Opportunistic Combatant: When spending a fate point to invoke a situation aspect on a Fight attack, you gain a +2 bonus to the roll in addition to the normal benefit of invoking.  Only situation aspects created by the GM or other players may be used in this way.  This stunt does not operate with free invocations; a fate point must be spent.

Kyrian Heraldry: Lore rolls gain a +2 bonus if they relate to the histories, laws, or traditions of Kyria and its noble families.

STRESS
Physical: OO
Mental: OOO

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